Steam mac validating files
It calculates which files it needs to download, copy over or replace.
So what does all this have to do with the low download speed? Their total size is a gigabyte each and in them, you have to change 2MB of files.
There is only a problem when the amount of copying is far greater than the amount to be downloaded.
Another problem that adds to the frustration is that Steam has three progress counters, one is bytes downloaded, one is bytes reused, and one is bytes successfully written out to newly modified files.
There is a file named as “Steam/logs/content_log.txt”. It contains all the details regarding the bytes for download, reuse, and copy.
There are many mechanisms involved such as the first flow control mechanism, and the pause frame etc.
The goal of this mechanism is to ensure there is totally zero loss under congestion and it also allows the prioritization of voice over IP (Vo IP).
Apart from improving the UI, there isn’t much that can be done on Steam’s end.
The copying is necessary because if any other algorithm is used, it would be very ineffective and can corrupt files very easily. We already provided you with an insight regarding how the Steam download takes place and what are mechanics behind them.
This means if someone in your network is using it for calling/video calling, they will get priority over the network and you will get low bandwidth.